![]() ![]() A glitch for the player to get out of bounds in the Keyblade Graveyard has been fixed.Previously synthesized items now have have a checkmark.Obtained Frozen Slider prizes will appear in the Gummiphone.New Abilities Critical Converter, Aerial Recovery, Rising Spiral, Groundbreaker and Combo Master have been added.The Proof of Promises and Proof of Times Past were added as items, which would be used for two new Keyblades in a later patch.Critical Mode has been added as a difficulty.A new cutscene for the Secret Ending has been added, which wasn't previously available due to Nomura not wanting the game's spoilers to be spread too much.Added fixes for framerate drop and freezing issues. ![]() Added fixes for crashing issues with Kingdom Hearts 3 version 1.02.A Memory Archive section has been added to the main menu.This video uses the built in "Data Greeting Mode" to place objects in the Yozora boss fight, to go out of bounds and explore what is around the city of Shibuya. As mentioned in an interview, the development team intended it to be explorable, but they saved it for "the next big game". The most infamous unexplorable area is the entirety of Shibuya, where a LOT of stuff is hidden from view during the battle with Yozora on top of the 106 building. Both audio files are sadly completely silent. Some of the cutscenes in the game have no audio at all, but looking at the filenames there were songs that were supposed to play during cutscenes īGM_kg702b_cut was apparently supposed to play during the cutscene where Donald uses Zettaflare on Terra-Xehanort, while the other, BGM_kg702b_2_cut was supposed to play after Riku says "You don't believe that. The song that plays during The New Seven Hearts cutscene contains one minute worth of unused audio that isn't normally heard. It translates to "? you are not the true keyblade bearer.". This message pops up when you load in the Shibuya Station level (SS_01) before the Re-Mind DLC was added. This footage shows off the unused "Mysterious Tower" world that was cut from the final game. Several benches are hidden near the top of the castle, reused from the bottom part of the area.Ī world which functions almost perfectly. The placeholder Toy Box road texture appears at the end of the road, but can't be seen in normal gameplay.ĭespite only being used in cutscenes, there's detail for the Radiant Garden castle near the entrance.Įven though the Old Mansion is inaccessible, some drawings can be seen in the room where Namine resides. Though they can't be seen, they have actual textures! Unseen Detailsĭespite only being used in a cutscene, there are hidden picture frames of Mickey Mouse and Minnie Mouse. There is a lot of detail for a level that is only used in a boss fight. This footage explores the out of bounds section for "Scala Ad Caelum". The outer parts of the circular battlefield where the final stand-off takes place has collision, but the inner rooms don't. Many of the Eastern parts seem to be an early version of the Market Area which would later be in Re Mind. There is a lot of unused collision to be found in the world, despite only a small portion of it being used for the final battle! Factory is only used in the first cutscene, there is collision for it, and the entire parking lot! Scala Ad Caelum Most of the collisions close to the building almost work perfectly, though the Pizza Planet vehicle has rudimentary collision. The roads around the Galaxy Toys Parking Lot have collision, but the textures are obviously placeholders, and was likely scrapped early on in development. Never seen outside of pre-rendered cutscenes.ĭespite only being seen in cutscenes, the desk, walls and bookshelves have collision! Riku's was eventually used in the Re Mind DLC. There are HUD portraits for Kairi, Lea, Mickey Mouse, Riku, Ventus and Xion, but since none of them are playable outside of specific battle sequences, these go used in the original game. ![]()
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